Entity Culling
Uses async path-tracing to hide blocks and entities that are not visible. Reduces rendering load without changing how the game looks. Over 232 million downloads on CurseForge [citation:4].
Quick facts
| Category | Performance / Rendering |
| Loader | Fabric, Forge, NeoForge |
| Minecraft | 26.3 and older supported versions |
| Author | tr7zw |
| Source | CurseForge |
| Downloads | 232.2M (CurseForge, Sep 2026) [citation:4] |
| Side | Client-side |
Source status
Verified
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What Entity Culling does
Minecraft renders many entities and block entities that the player cannot actually see — behind walls, underground, or outside the field of view. Entity Culling uses async path-tracing to detect which entities are visible and skips rendering the ones that are not [citation:4].
Unlike some optimization mods, Entity Culling does not reduce render distance or remove visual detail. It only skips rendering work that would have been invisible anyway.
What it culls
- Entities — mobs, items, and projectiles that are occluded by blocks.
- Block entities — chests, signs, and machines that are not visible.
The mod includes a config screen to whitelist specific entities if needed .
Installation
- Install Fabric, Forge, or NeoForge for your Minecraft version.
- Download the Entity Culling JAR from CurseForge for your loader and version.
- Place it in the
modsfolder. - Launch the game. No configuration required for most users.
Frequently asked questions
Does Entity Culling work with Sodium?
Will Entity Culling hide entities I should be able to see?
Does Entity Culling improve FPS on servers with many players?
Related mods
Sodium
Terrain and chunk rendering optimization.
ImmediatelyFast
Immediate-mode rendering optimization.
ModernFix
Memory and bug-fix patches.
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