Architectury API
An intermediary API aimed at easing multiplatform mod development. If a mod supports both Fabric and Forge, there is a good chance it needs Architectury. Over 351 million downloads on CurseForge [citation:7].
Quick facts
| Category | Library / API |
| Loader | Fabric, Forge, NeoForge, Quilt |
| Minecraft | 26.3 and older supported versions [citation:1] |
| Source | CurseForge |
| Downloads | 351.0M (CurseForge, Oct 2026) [citation:7] |
| Side | Client and server (depends on dependent mod) |
Source status
Verified
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What Architectury API does
Minecraft has two major mod loaders: Fabric and Forge (with NeoForge as a newer fork). A mod that wants to support both normally has to maintain two separate codebases. Architectury API solves this by providing a shared abstraction layer that both loaders understand.
For players, this means one download works across loaders. For mod developers, it means writing the mod once instead of twice. Architectury does not add content or change gameplay — it is infrastructure that other mods depend on.
What it provides
- Cross-loader event system — mods can register events that work identically on Fabric and Forge.
- Registry abstraction — blocks, items, and entities are registered through a unified interface.
- Networking layer — packet handling that works on both loaders without loader-specific code.
Installation
- Install the loader required by the mod that depends on Architectury.
- Download the Architectury API JAR from CurseForge for your loader and Minecraft version. Note: Forge and Fabric builds are separate files [citation:7].
- Place it in the
modsfolder alongside the dependent mod. - Launch the game. Architectury does not appear as a separate menu item.
Frequently asked questions
I installed Architectury but the mod still crashes.
Do I need Architectury on a server?
Does Architectury work with other libraries like Cloth Config?
Related mods
Cloth Config API
Config screen library.
GeckoLib
3D animation library.
Balm
Abstraction layer for multi-loader mods.
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